“I had the great fortune of growing up in this company and building games on multiple generations, and I think when you think about our infrastructure around our Frostbite team, our digital services teams, and our game teams, you have unbelievable experience getting the very best out of the past generation consoles to ensure that even as we move to the next generation, we’re getting more and more out of the old generation platforms, and so those games are going to look great. “With respect to current generation versus next generation titles, or maybe we should say current generation versus past generation platform titles, this has been done exceptionally well for decades,” he responded. Later in the call, it was put to Wilson that cross-gen releases haven’t always fared so well in the past. “And in the case of Battlefield, what we can do with respect to the amount of players that we can have in the game, and the nature of destruction and those all-new Battlefield moments that are truly next-gen opportunities that we are able to do in the context of our next-gen franchises because of the increased processing power and memory and output of the new consoles.” “The reference specifically from our prepared remarks,” when EA said Battlefield has been designed for next-gen platforms, “was around the nature of gameplay – what we can do with the fidelity of the game, what we can do with the physics, artificial intelligence, and the immersive nature of the game. “Battlefield will be available for both current-gen and next-gen as will our sports titles,” he said.
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